Car Paint Material
01 In this lesson we will improvise the look of the Metallic Paint Material that we created in the last lesson. Inside the ‘Slate Material Editor’ bring...
Resource for Animators, VFX Artists, Game Designer, Graphic and Web Designers
01 In this lesson we will improvise the look of the Metallic Paint Material that we created in the last lesson. Inside the ‘Slate Material Editor’ bring...
In this lesson we are going to learn how to do reflections inside 3DS Max using HDR Images and Panoramas. In order to learn how to capture a basic ‘Panorama’ and ‘HDR image’ you...
In this lesson we are going to learn how to produce realistic looking renders using Image Based Lighting. IBL is basically a 3D Rendering Technique which involves attaching a HDR Panoramic image of the...
A Panoramic Photograph can be described as a wide angle photograph of an entire surrounding area. It is basically a representation of an entire physical space in a single image. Generally Panoramas are created...
HDRI stands for ‘High Dynamic Range Image’ where Dynamic Range is basically the difference between the lightest and the darkest spot one can capture in a photograph. So we can say that HDRI is...
01 Open up the file from where we left working on the cardboard box. Select a single side of the cardboard box while deleting rest of the...
In this lesson we are going to look at the camera mapping functions inside 3DS Max. We will learn how to project an image onto a geometry and then creating a 3D camera move...
01 In this lesson we will be focusing on creating a cardboard box with the texture unwrapped on its surface, ready for skinning with a basic bone...
In this lesson we will learn to make Particles to Fluid Conversion with Fume FX as shown in the example below: Particles 2 Fluids 01 In this...
01 We will start the Lesson by creating a Box (Hero Object) in our scene, which we want to later convert into Fluids. Define the Length, Width...