Locking Textures to Particles and Rendering Particles in Krakatoa
01 We will start the Lesson by creating a Box (Hero Object) in our scene, which we want to later convert into Fluids. Define the Length, Width...
Resource for Animators, VFX Artists, Game Designer, Graphic and Web Designers
01 We will start the Lesson by creating a Box (Hero Object) in our scene, which we want to later convert into Fluids. Define the Length, Width...