SXILL Arena 17 Wins Record Breaking Awards
This Year once again SXILL Arena 17 swept the Creative Minds Awards by winning highest number of awards in the north region. SXILL Arena won highest no. of awards in north region. These were...
Resource for Animators, VFX Artists, Game Designer, Graphic and Web Designers
This Year once again SXILL Arena 17 swept the Creative Minds Awards by winning highest number of awards in the north region. SXILL Arena won highest no. of awards in north region. These were...
VFX Supervisor and Training Head Diju from MPC/ Technicolor gave a seminar on their Visual Effects shots in various hollywood movies including ‘A Monster Calls’, ‘Alien Covenant’ and ‘Ghost in the Shell’. He explained...
TRACE VFX (Mumbai) Workshop cum Placement Drive conducted at Arena Chandigarh Sector 17. It’s a 2 week recruitment drive cum high end specialized training workshop cum placement drive. It was held from 7-19 Nov...
A 2 Weeks International Masterclass Workshop in Visual Effects was held at Arena Animation Chandigarh Sector 17 by Alex Kennedy. A Group of graduating students participated in the Workshop and learnt advanced techniques in Visual...
A Seminar in Visual Effects was held at Arena Animation Chandigarh Sector 17 by Alex Kennedy. The students were told about charting a career in visual effects, as well as the vfx pipeline. The interaction...
Arena Student VFX Demoreel by Vikas Chander – Maya Fluids Portfolio This is the showreel of Best VFX Institute Arena Sector 17 Chandigarh student Vikas Chander. The Arena Sector 17, Chandigarh centre is equipped...
STAGE 01 PREVIEWING THE TRACK IN 2D & 3D SPACE In this stage we are going to learn about previewing the track...
01.1 Before Simulating Dust Fumes through Fume FX, we have to re-cache the whole simulation. So in order to do that we have to remove the older Cached Simulation first...
01. In this lesson we will cover the Basic Workflow of Match-Mover, like Importing Sequences, Automatic Tracking and Exporting the Point Cloud into Maya. Here is the Basic interface of...
Match moving is primarily used to track the movements of a camera through a shot so that an identical virtual camera move can be produced in a 3D animation program. When new animated elements...